Education

2012-2013

Interactive animation degree at SAE institute Amsterdam

2010-2012

Bachelor IRIS (IT and networking for industry and services)

at Lycée Diderot in Paris, France

2011

Cisco certificate

Main skills

Languages

French, Spanish (mother tongues and DELE nivel superior - C2), English (fluent),

Portuguese (lived 10 years in Brazil)

Theoretical

Programming (C, C++, C#, Javascript...)

3D modelling (Maya, 3ds Max, ZBrush), texturing (UV Layout, quixel suite, xNormal, Substance designer), rigging and animating

Game engines (UDK, Source Engine, Unity)

Adobe suite (Photoshop, After Effects)

Practical

Good knowledge of modelling/3d tools and video games

Good communication skills

Building and maintenance of computers, servers, and cabled and wireless networks

Qualities

Autodidacticism, sense of commitment: compliant with rules, regulations and deadlines

Team spirit, good listener, motivated to gain and improve knowledge

Work experience

2014

Master Arena - Lead 3d artist (main character, weapons)

2013

Float game (Oculus rift ready) - co game producer (3D generalist)

2012

Paul Wurth SA Beijing, China - 3D modelling and animation (previz)

2005-2008

Half life 2 mods - basic scripting and level design